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	<title>Incubagency &#187; User Experience</title>
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	<link>http://www.incubagency.com</link>
	<description>Digital Internship in Marketing, Design &#38; Development at Digital Operative</description>
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		<title>The elusive user experience</title>
		<link>http://www.incubagency.com/2010/07/the-elusive-user-experience/</link>
		<comments>http://www.incubagency.com/2010/07/the-elusive-user-experience/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 23:09:56 +0000</pubDate>
		<dc:creator>Chris Riley</dc:creator>
				<category><![CDATA[Intern - Development]]></category>
		<category><![CDATA[Summer 2010]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.incubagency.com/?p=90</guid>
		<description><![CDATA[Working collaboratively with the other  Incubagents  over the past few weeks here at DO has been quite fun. It&#8217;s been nice to have some extra input and feedback on the project and I&#8217;ve really started to see the larger picture in developing sites and applications for the web. Taking a project from just an idea [...]]]></description>
			<content:encoded><![CDATA[<p>Working collaboratively with the other <em> Incubagents </em> over the past few weeks here at DO has been quite fun. It&#8217;s been nice to have some extra input and feedback on the project and I&#8217;ve really started to see the larger picture in developing sites and applications for the web. Taking a project from just an idea to a functional, usable and marketable product is by no means an easy task. Something that was emphatically brought to my attention upon review of what my narrow developer&#8217;s perspective would tell me is a &#8220;finished product&#8221;.</p>
<p>Among the proposed alterations included many changes to the interface of DoneBerry, with an emphasis on the users&#8217;s experience of the product (i.e. UX). While it may seem like something a designer would be responsible for (at least it did to me) UX is something that cannot be easily accomplished by any one person, and definitely stretches further than making a site look good. UX accounts for the questions that you can&#8217;t ask until a product is complete, and couldn&#8217;t ask before then, a Catch 22 at its finest. How long will it take a user to view an item? perform an action? find something they&#8217;re looking for?</p>
<p>All of these questions may in fact be the most important things to answer when developing a product, as they are what set you apart from your competition. UX takes trial and error, critical thought and innovation. To really streamline a product in to something that is both useful and people enjoy nothing short of a collaborative group effort from a variety of opinions will produce anything beyond mediocre. This eye-opener, that great UX is essential to a great product and indeed is present in virtually all popular software today, is really an area where I hope to improve this product over the coming weeks before its launch.</p>
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